![]() The huge success of it and popularity of previous games inspired Alien to port the library for GTA 3 and Vice City, without some features, such as custom saves storing CLEO variables and scripts state.Īfter Alien's retirement, the development slowed down until Silent issued a version with some fixes. Initially, CLEO was designed and made for San Andreas. A special compatibility mode was introduced in CLEO 4.3 to solve this problem Complex scripts developed for CLEO 3 (most notably those ones made by Japanese modder Ryosuke839) may not work with CLEO 4.Some CLEO features don't work in multiplayer mods such as SA:MP due to their anti-cheating measures.Using mp3 related opcodes in CLEO 3 could cause occasional crashes of the game. ![]() CLEO can not work with SA v1.01 and higher.This feature is recognized as one of the most important achievements in GTA SA modding. All you need is to get a script, place it in the CLEO folder and run the game (new or saved). The main feature of CLEO is that it allows running custom scripts (commonly a single file with the extension. ![]() New opcodes were added in the fourth version to work with audio streams, to format strings, to display custom texts on screen without using external text files (. CLEO adds a lot of useful opcodes making possible file management, game memory handling, calling exe functions, playing audio files and much more.
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